For Indie Game Developers

Your Entire Cast.
Done This Week.

No Voice Acting Budget.

Local AI voice generation built for indie devs who need a full cast, not a casting bill.

Start Trial $0 today via PayPal
Download Foundry Windows installer
Create Anything Unlimited & offline

36+ Character Voice Styles Voice Cloning Batch CLI Generation Runs Locally — No Cloud

Signed Installer Defender Verified Generation runs locally

The Voice Problem

You built the game. Now you need a cast.

You're building something real. The gameplay is there. The world is there. And then you hit the voice problem.

ECONOMY
QUEST FAILED

Voice Acting Quotes Aren't Indie-Budget

You need guards that sound different from merchants. Villains with weight. Quest givers who don't all sound like the same bored narrator. You price out a session and reality hits fast.

Budget remaining12%
TIME SINK
QUEST STALLED

Casting Calls Take Months

Finding the right voices, directing sessions, handling revisions — that's a production pipeline most indie studios can't run while also shipping a game.

Ship date slipping78%
QUALITY
QUEST COMPROMISED

Placeholder Text Kills the Demo

So you ship with text-only dialogue or TTS that sounds robotic. Your trailer feels cheaper than the game deserves.

Immersion lost65%
PRIVACY
QUEST RISKY

Cloud Tools Put Your Game Audio Somewhere Else

Per-line cloud pricing that scales with your dialogue count, and your scripts sitting on someone else's servers under terms you probably didn't read all the way through.

Data exposure risk90%
NEW QUEST AVAILABLE

What if you could cast every voice yourself?

▸ System Modules

What Demodokos Does

Everything your cast needs. Nothing it doesn’t.

36+ Expressive Voice Styles

Ages, genders and character archetypes, each voice carries the full emotional range. Happy, sad, dramatic, tense, sarcastic, drunken, even singing, with 5 intensity levels per emotion. The voice stays the same character; the feeling changes.

Voice Cloning from a Short Sample

Record yourself doing a character voice, clone it, and use it consistently across 200 lines without a single session booking. Or clone from any reference audio with stem separation built in.

Batch CLI Generation

Feed it a script file, get audio files back. No clicking through a GUI for every single line. Script in, audio out. Integrates with your existing build pipeline.

Full Timeline Editor

Arrange, trim and mix dialogue, music and ambience on a single multi-track timeline. Cue lines to picture, layer SFX, balance levels, export engine-ready files. No separate DAW required.

200+ Voice & Environment FX

Turn a clean read into a goblin in a cave, a captain on a radio, a demon mid-roar. Tavern reverb, telephone filter, underwater, pitch and formant shift, distortion, spatial audio. Stack freely, non-destructive, one click.

AI Music Generation

Generate original background scores, ambient loops, combat tracks and tavern music directly inside Foundry. Any genre. Unlimited. No separate subscription.

Unlimited Generation

No credits. No per-asset fees. Generate a thousand lines today and a thousand more tomorrow for the same flat price. The math stays simple no matter how big your game gets.

From Script to Engine-Ready Audio in 5 Steps

No studio booking, no per-line fees. The entire pipeline runs on your Windows machine in under a minute per page of dialogue.

First time here? Watch the 4-minute install & first-launch tutorial before you start.
1/ 5
Step 1

Build your cast

Pick from built-in voice presets, clone yourself doing a character voice, or generate a brand new one. Cloned voices stay on your disk. They never touch a server.

2/ 5
Step 2

Drop in your dialogue script

Paste a chapter of NPC lines, a CSV from your localization tool, or feed the whole file through the CLI. No character limit, no per-line counting.

3/ 5
Step 3

Direct each line

Assign emotion and intensity per line. A guard barks at intensity 5, whispers a warning at intensity 1, same voice, same character. Tune until it lands.

4/ 5
Step 4 Optional

Layer ambience and score

Generate combat tracks, tavern beds and ambient loops directly in Foundry. Drop them on the timeline under your dialogue. No second tool, no separate subscription.

5/ 5
Step 5

Export engine-ready audio

Render WAV, MP3 or FLAC locally and drop straight into Unity, Unreal, Godot, FMOD or Wwise. Re-run the batch when a line changes, only the diffs get regenerated.

It Runs on Your Machine, Not a Browser Tab

Windows 10 / 11

64-bit required

NVIDIA GPU

6 GB+ VRAM · GTX 1080 or better

More VRAM = Faster

12 GB+ recommended for full-speed batch

Runs Fully Offline

Login once at startup — everything else is local

Stop Scrolling. Start Creating.